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URN etd-0208118-180305 Statistics This thesis had been viewed 114 times. Download 0 times. Author Cheng-chi Cheng Author's Email Address firstname.lastname@example.org Department Industrial Design Year 2017 Semester 1 Degree Master Type of Document Master's Thesis Language zh-TW.Big5 Chinese Page Count 172 Title The Development of a Mobile Application System for VR Interior Design Keyword Unity Interior Design Virtual Reality Visual Scripting Visual Scripting Virtual Reality Interior Design Unity Abstract The interior design industry has evolved over time, becoming more and more diversified in technology application and media integration. In the interior design industry, the design concepts were mostly presented in floor plans, 3D graphics, and rendered images to provide customers with the imagination of the interior design space and increase the perceptions of space and texture. In order to enhance the applications of software and media for relevant technical personnel, this practice research introduces Visual Reality technology. By combining with mobile devices and Visual Reality helmets, the Visual Reality interior design system is designed to simplify the operation process, enhance the visual experience and enhance the space design and interaction effects.
To understand the software integration requirements among components and design specifications, testing processes are divided into four stages, including “Sketchup”, “GoogleVR”, “Unity Art”, and “Playmaker”. Furthermore, the application design is divided into three phases based on “problem confirmation phase”, “application development phase” and “achievement demonstration phase”. The tasks includes confirming the current design needs of the interior industry, constructing interior design scene models, incorporating Unity game engine for integration, and finally displaying VR interior design application results and analysis.
The results of substantive integration indicates that normalizing the model could speed up the model import integration, However, mobile platform hardware performance is limited, the use of post processing technology will consume a lot of system resources. It is recommended to use only for the screenshot system. Lightmap technology could avoid the use of real-time lighting, offering high quality lighting models to maintain system performance and enhance the interactive experience.
Advisor Committee Li-Chieh Chen - advisor
Cheng-Hung Huang - co-chair
Ching-Tang Lai - co-chair
Jia-ming Day - co-chair
Files Date of Defense 2018-01-31 Date of Submission 2018-02-08