下載電子全文宣告This thesis is authorized to indicate in-campus access only
You can not download at the moment.
Your IP address is 184.108.40.206
The defense date of the thesis is 2005-03-14
The current date is 2019-03-24
This thesis will be accessible at off-campus not accessible
URN etd-0314105-163954 Statistics This thesis had been viewed 1793 times. Download 14 times. Author Yi-Ping Huang Author's Email Address No Public. Department Computer Science and Enginerring Year 2005 Semester 1 Degree Master Type of Document Master's Thesis Language English Page Count 68 Title The Study of Point-Based Rendering Techniques for Models of Large Geometric Complexity Keyword Qsplat Point-Based Rendering System Point-Based Rendering System Qsplat Abstract In recent years, due to computer hardware and display card’s progress, there are great developments and achievements in 3D computer graphics. It is time-consuming for Polygon-Based Rendering System to render the complex model. Because overhand for triangle setup increases (ex: rasterization), it is amortized over fewer and fewer pixels, leading to a higher per pixel rendering cost.
In order to promote the effort of system, we use Point-Based Rendering System to render the complex model in our research. Because the Point-Based Model is composed of many points, the shading computation can be promoted without triangle setup. When we use Point-Based Rendering System for the animating model, we can avoid subdivision and self-intersection on model’s surface for Polygon-Based Rendering System. Then, we can save the rendering time to solve two problems. So, we can render the animating model in real-time.
Advisor Committee Jyun-Ming Chen - advisor
none - co-chair
Shang-Lin Hsieh - co-chair
Files Date of Defense 2005-01-31 Date of Submission 2005-03-14