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Title page for etd-0314105-163954


URN etd-0314105-163954 Statistics This thesis had been viewed 1468 times. Download 14 times.
Author Yi-Ping Huang
Author's Email Address No Public.
Department Computer Science and Enginerring
Year 2005 Semester 1
Degree Master Type of Document Master's Thesis
Language English Page Count 68
Title The Study of Point-Based Rendering Techniques for Models of Large Geometric Complexity
Keyword
  • Qsplat
  • Point-Based Rendering System
  • Point-Based Rendering System
  • Qsplat
  • Abstract In recent years, due to computer hardware and display card’s progress, there are great developments and achievements in 3D computer graphics. It is time-consuming for Polygon-Based Rendering System to render the complex model. Because overhand for triangle setup increases (ex: rasterization), it is amortized over fewer and fewer pixels, leading to a higher per pixel rendering cost.
    In order to promote the effort of system, we use Point-Based Rendering System to render the complex model in our research. Because the Point-Based Model is composed of many points, the shading computation can be promoted without triangle setup. When we use Point-Based Rendering System for the animating model, we can avoid subdivision and self-intersection on model’s surface for Polygon-Based Rendering System. Then, we can save the rendering time to solve two problems. So, we can render the animating model in real-time.
    Advisor Committee
  • Jyun-Ming Chen - advisor
  • none - co-chair
  • Shang-Lin Hsieh - co-chair
  • Files indicate in-campus access only
    Date of Defense 2005-01-31 Date of Submission 2005-03-14


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