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Title page for etd-0806117-193546


URN etd-0806117-193546 Statistics This thesis had been viewed 520 times. Download 0 times.
Author Hsiang-Wen Hsing
Author's Email Address No Public.
Department Industrial Design
Year 2016 Semester 2
Degree Master Type of Document Master's Thesis
Language zh-TW.Big5 Chinese Page Count 61
Title THE USABILITY STUDY OF APPLYING A HEAD-MOUNTED VR DISPLAY TO A DRIVING SIMULATION SYSTEM
Keyword
  • HTC VIVE
  • virtual reality
  • driving simulation system
  • driving simulation system
  • virtual reality
  • HTC VIVE
  • Abstract In recent years, virtual reality related products and technology have rapidly developed. Virtual reality have a wide range of applications, such as games, training, rescue drills, medical simulation and product display. In order to pursue immersion, designers often consider the realism of the model or material used first, few explore the interactive sense of reality. Virtual reality in the future will be make its way into families, which will mostly be entertainment or shopping. The interaction between the users and the media will be pivotal of its experience. Therefore, is the main goal of this study.
    This study explores when experiencing virtual reality, whether the user's experience or VR sickness is relevant to the media environment, perspective, or task when the wearing a VR headset. The experiment setup uses the UINTY3D to construct the virtual scene, and with the HTC VIVE and STEAMVR kit, created a 3D driving simulation system that supports virtual reality. The perspective includes first person, third person, display is divided into 50-inch flat-screen TV and VR head-mounted display with the 50 "TV used as a baseline of measure.
    Study shows: (1) In the VR sickness, the data show that the degree of VR sickness in different perspective has significant difference. And in different displays also has significant difference. There is no significant difference between the two factors. Subjects responded that VR sickness occurred at fast speed or when turning. (2) In user performance, shows that the number of mistakes in the different perspective does not have significant difference. In different displays however, it does have significant difference. The interaction between the two factors also has significant difference. In the third person perspective and TV display the number of mistakes is particularly evident, subjects frequently turn too fast resulting in mistakes.
    This study shows that the perspective and the display are influential to the user experience and user performance, in terms of a HMD VR driving simulation system, first person view is better. The first person not only has a lower chance to trigger VR sickness, the user performance is also better.
    Advisor Committee
  • Li-Chieh Chen - advisor
  • Chih-Chun Lai - co-chair
  • Lai-Chung Lee - co-chair
  • Files indicate access worldwide
    Date of Defense 2017-06-26 Date of Submission 2017-08-06


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