首頁 > 網路資源 > 大同大學數位論文系統

Title page for etd-0901105-142035


URN etd-0901105-142035 Statistics This thesis had been viewed 2592 times. Download 552 times.
Author Yu-Cheng Huang
Author's Email Address No Public.
Department Industrial Design
Year 2004 Semester 2
Degree Master Type of Document Master's Thesis
Language zh-TW.Big5 Chinese Page Count 88
Title A Differential Study on the Control Performance of Joysticks and Game Pads Using Obstacle Dodge in Labyrinth Games as an Example
Keyword
  • User interface
  • Obstacle dodge
  • Joystick
  • Game Pad
  • Game Pad
  • Joystick
  • Obstacle dodge
  • User interface
  • Abstract Since the video-game host is put into commercial production, video games have stepped into people’s life, played an important role in the leisure life, and produced the operating interface – Game Pad, commonly used in games. With the progress of the era, a variety of games are derived, and operating interfaces are also diversified continuously. Despite of the diversification of operating interfaces, the manipulation of games often relies on one or two regular interfaces. Considering the fact that there are many studies on extended applications of Joystick in other fields and there is no comparison between studies on Game Pad and Joystick, this paper hopes to apply the two interfaces to the dodge type game of labyrinth obstacle, compares the difference between the two operations and probes the interdependence between interfaces and factors in the obstacle dodge type game.   
     In this paper, Maya 6.0 software is employed to construct a game required in the experiment, and Virtools Dev3.0 used to design and edit game programs. By means of a questionnaire, gather game background information of subjects, and select appropriate subjects to carry out the experiment game mission. The experiment mission is composed of the experimental factors – two major control interfaces Joystick and Game Pad, and three attribute game gates – action gate, Opportunity gate and dodge gate, which are mutually cooperated. To prevent the influence on learning effect, the subjects are divided into two groups, and the experiment carried out by using the sequence of different interfaces and game gates. During the experiment mission, record the two objective criteria of this experiment, time of mission completion and number of obstacle collision. Upon completion of the experiment, carry out questionnaire investigation into subjective assessment, and regard six indexes as the objective criteria of this experiment, namely, learnability, challenge, achievement, controlling pressure, fatigue and entertainment.
     After analysis of the objective and subjective criterion data obtained in this experiment on the basis of the dependent double factor variance and the dependent specimen T verification, we have attained several major findings from the game design and operating interfaces. Firstly, the obstacle gate, action gate, Opportunity gate and dodge gate, which are classified according to the three design principles, show to users the different eases. Therefore, when designing ease of gates, we can understand what principle should be used to design obstacle for the enhancement of game difficulty or what obstacle should be used to design a scenario gate to be passed through more easily, and this can act as a reference for the same type of game design. Secondly, when a game is designed to seek after difficulty and entertainment effect, better entertainment effect can be obtained by selecting Joystick than by selecting Game Pad to manipulate a character’s action. Thirdly, when a game is designed to pursue different game goals, for example, to boost up learnability in respect of young gamers but to reduce operation fatigue and to seek for performance in time competition in respect of gamers who focus on leisure game play rather than difficulty, Game Pad acting as a game interface can achieve better operation representation. Through such research and analysis, this paper is expected to provide game designers with reference for designing games of the same kind and related operating interfaces, bringing more entertainment and more definite reference indexes to games.
    Advisor Committee
  • Li-Chieh Chen - advisor
  • Chien-Chen Chang - co-chair
  • Chih-Fu Wu - co-chair
  • Files indicate in-campus access immediately and off-campus access at one year
    Date of Defense 2005-07-27 Date of Submission 2005-09-01


    Browse | Search All Available ETDs