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URN etd-0911117-140339 Statistics This thesis had been viewed 240 times. Download 0 times. Author Nian-Jhen Cai Author's Email Address No Public. Department Industrial Design Year 2016 Semester 2 Degree Master Type of Document Master's Thesis Language zh-TW.Big5 Chinese Page Count 102 Title A Study of Designing Team Play Toy to Improve Children's Creativity. Keyword interactive behavior in children peer play creative development in children creative development in children peer play interactive behavior in children Abstract Relationship development is a basic skill for children when learning how to interact with others and is a major learning point for children for going to a preschool. A good relationship with peers also helps children to learn quickly and effectively. Therefore, the purpose of this study is to explore what influence children’s interactive behaviors within a group will have on the development of their creativity. This study includes three stages.
The first stage explored the interactive behaviors that increase creativity in children. The children were divided into individual sets and group sets, and focus group experts were invited to put the children’s creative performances in order. Delphi Survey was utilized to screen the interactive behaviors that had an impact on creativity in children. Then the selected interactive behaviors were coded for observation and analysis of the interactive behaviors in mission process of the children in the group set. In the second stage, toy prototypes that increased interactive behaviors in children were designed and produced. The interactive behaviors in the group set were observed and analyzed, and used as a reference for the design of the two new blocks. A focus group discussion was conducted to determine the features of and recommendations for interactive behaviors that could enhance creativity in children to revise the prototype design of the new blocks. The third stage investigated the influence of the new blocks on creativity in children and tested the creative mission of the new blocks. The focus group ranked the creations of the group set from the first stage and those from the third stage in terms of creativity, and observed and analyzed the interactive behaviors during the creative mission.
This stage also investigated if the new block prototype increased interactive behaviors that inspired creativity in children in the group set and if the creations contained a higher degree of creativity. The findings are as follow: (1) in terms of creative behaviors, children in the group set had better originality, fluency, and elaboration than those in the individual set; children in the individual set had better flexibility; (2) the interactive behaviors the children in the group set used were exchange of views (EV) and showing creativity in making up play (SCMUP), which increased the creativity in children; (3) the new blocks magnificently enhanced the originality, fluency, flexibility, and elaboration in children in the group set; (4) when interacting through play with the new blocks, the children in the group set demonstrated SCMUP, sharing my ideas, and exchange of views. The children in the group set presented higher levels of creativity than when playing with the original blocks and their play behaviors were mainly the interactive behaviors, which increased creativity.
Advisor Committee Pei-Jung Cheng - advisor
Ching-Yi Wang - co-chair
Hsien-Hui Tang - co-chair
Files Date of Defense 2017-07-10 Date of Submission 2017-09-11